Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Johannes Voss
 
other variations: 1 2

Hall of Storm Giants

land storm

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

drawn by Johannes Voss

Part of the Adventures in the Forgotten Realms set, number 257 out of 432 cards.

Be the first to add a comment

In main board

most recently submitted decks

Nobody has this card in their collection.

Nobody has this card in their wishlist.