Gruul Fires Kaheera Standard BO1 CGB YT

standard video

Not legal anymore for this format. The cards in this deck that are banned in standard are:

Copy to MTGA
$229.38 / €177.32 / 120.71 tix

Main deck

Side board

  • Arboreal Grazer
    Creature — Beast
    Reach
    When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
    Jason Rainville
    0/3
    x4
  • Leafkin Druid
    Creature — Elemental Druid
    {T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
    Filip Burburan
    0/3
    x4
    Marauding Raptor
    Creature — Dinosaur
    Creature spells you cast cost {1} less to cast.
    Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
    Bayard Wu
    2/3
    x2
  • Fires of Invention
    Enchantment
    You can cast spells only during your turn and you can cast no more than two spells each turn.
    You may cast spells with converted mana cost less than or equal to the number of lands you control without paying their mana costs.
    Stanton Feng
    x4
    Questing Beast
    Legendary Creature — Beast
    Vigilance, deathtouch, haste
    Questing Beast can't be blocked by creatures with power 2 or less.
    Combat damage that would be dealt by creatures you control can't be prevented.
    Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
    Igor Kieryluk
    4/4
    x4
    Shifting Ceratops
    Creature — Dinosaur
    This spell can't be countered.
    Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
    {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
    Izzy
    5/4
    x4
  • Cavalier of Flame
    Creature — Elemental Knight
    {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.
    When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
    When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
    Wesley Burt
    6/5
    x4
    Quartzwood Crasher
    Creature — Dinosaur Beast
    Trample
    Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
    Antonio José Manzanedo
    6/6
    x4
  • Embercleave
    Legendary Artifact — Equipment
    Flash
    This spell costs {1} less to cast for each attacking creature you control.
    When Embercleave enters the battlefield, attach it to target creature you control.
    Equipped creature gets +1/+1 and has double strike and trample.
    Equip {3}
    Joe Slucher
    x2
  • Fabled Passage
    Land
    {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
    Howard Lyon
    x4
    Bonders' Enclave
    Land
    {T}: Add {C}.
    {3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.
    Cliff Childs
    x3
    Temple of Abandon
    Land
    Temple of Abandon enters the battlefield tapped.
    When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
    {T}: Add {R} or {G}.
    Adam Paquette
    x4
    Stomping Ground
    Land — Mountain Forest
    ({T}: Add {R} or {G}.)
    As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    James Paick
    x4
    Forest
    Basic Land — Forest
    ({T}: Add {G}.)
    Alayna Danner
    x7
    Mountain
    Basic Land — Mountain
    ({T}: Add {R}.)
    Alayna Danner
    x3
    Sacred Foundry
    Land — Mountain Plains
    ({T}: Add {R} or {W}.)
    As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Adam Paquette
    x3

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    Card Initial hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10
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