Muldrotha & Gyruda Brawl

historic video

$311.05 / €271.93 / 84.48 tix

Main deck

  • Acquisitions Expert
    Creature — Human Rogue
    When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
    Anna Steinbauer
    1/2
    Arcane Signet
    Artifact
    {T}: Add one mana of any color in your commander's color identity.
    Dan Scott
    Coldsteel Heart
    Snow Artifact
    Coldsteel Heart enters the battlefield tapped.
    As Coldsteel Heart enters the battlefield, choose a color.
    {T}: Add one mana of the chosen color.
    Mark Romanoski
    Dawntreader Elk
    Creature — Elk
    {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
    John Avon
    2/2
    Elderfang Disciple
    Creature — Elf Cleric
    When Elderfang Disciple enters the battlefield, each opponent discards a card.
    Miranda Meeks
    1/1
    Explore
    Sorcery
    You may play an additional land this turn.
    Draw a card.
    John Avon
    Growth Spiral
    Instant
    Draw a card. You may put a land card from your hand onto the battlefield.
    Seb McKinnon
    Guardian Idol
    Artifact
    Guardian Idol enters the battlefield tapped.
    {T}: Add {C}.
    {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
    Igor Kieryluk
    Incubation Druid
    Creature — Elf Druid
    {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
    {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
    Daniel Ljunggren
    0/2
    Into the North
    Sorcery
    Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
    Richard Sardinha
    Lotus Cobra
    Creature — Snake
    Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
    Sam Rowan
    2/1
    Malevolent Hermit // Benevolent Geist
    Creature — Human Wizard // Creature — Spirit Wizard
    Daarken
    Maraleaf Pixie
    Creature — Faerie
    Flying
    {T}: Add {G} or {U}.
    Matt Cavotta
    2/2
    Masked Vandal
    Creature — Shapeshifter
    Changeling (This card is every creature type.)
    When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
    Jason A. Engle
    1/3
    Mind Stone
    Artifact
    {T}: Add {C}.
    {1}, {T}, Sacrifice Mind Stone: Draw a card.
    Adam Rex
    Mire Triton
    Creature — Zombie Merfolk
    Deathtouch
    When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
    Seb McKinnon
    2/1
    Mire's Grasp
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets -3/-3.
    Chris Rallis
    Old Stickfingers
    Legendary Creature — Horror
    When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
    Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
    Jehan Choo
    */*
    Ornithopter of Paradise
    Artifact Creature — Thopter
    Flying
    {T}: Add one mana of any color.
    Raoul Vitale
    0/2
    Outland Liberator // Frenzied Trapbreaker
    Creature — Human Werewolf // Creature — Werewolf
    Randy Vargas
    Paradise Druid
    Creature — Elf Druid
    Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
    {T}: Add one mana of any color.
    Nils Hamm
    2/1
    Rootcoil Creeper
    Creature — Plant Horror
    {T}: Add one mana of any color.
    {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
    {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
    Iris Compiet
    2/2
    Skull Prophet
    Creature — Human Druid
    {T}: Add {B} or {G}.
    {T}: Mill two cards.
    Nils Hamm
    3/1
    The Meathook Massacre
    Legendary Enchantment
    When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
    Whenever a creature you control dies, each opponent loses 1 life.
    Whenever a creature an opponent controls dies, you gain 1 life.
    Chris Seaman
    Wolfwillow Haven
    Enchantment — Aura
    Enchant land
    Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
    {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
    Jakub Kasper
  • Atris, Oracle of Half-Truths
    Legendary Creature — Human Advisor
    Menace
    When Atris, Oracle of Half-Truths enters the battlefield, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
    Bastien L. Deharme
    3/2
    Gonti, Lord of Luxury
    Legendary Creature — Aetherborn Rogue
    Deathtouch
    When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
    Daarken
    2/3
    Hedron Archive
    Artifact
    {T}: Add {C}{C}.
    {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
    Craig J Spearing
    Hostage Taker
    Creature — Human Pirate
    When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
    Wayne Reynolds
    2/3
    Kiora, the Tide's Fury
    Legendary Planeswalker — Kiora
    +1: Conjure a Kraken Hatchling into your hand.
    +1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.
    −3: You may sacrifice a Kraken. If you do, create a 8/8 blue Kraken creature token.
    Magali Villeneuve
    4
    Mirrorhall Mimic // Ghastly Mimicry
    Creature — Spirit // Enchantment — Aura
    Justine Cruz
    Oracle of Mul Daya
    Creature — Elf Shaman
    You may play an additional land on each of your turns.
    Play with the top card of your library revealed.
    You may play lands from the top of your library.
    Vance Kovacs
    2/2
    Panharmonicon
    Artifact
    If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
    Volkan Baǵa
    Quandrix Cultivator
    Creature — Turtle Druid
    When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
    Filip Burburan
    3/4
    Ravenous Chupacabra
    Creature — Beast Horror
    When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
    Daarken
    2/2
    Solemn Simulacrum
    Artifact Creature — Golem
    When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
    When Solemn Simulacrum dies, you may draw a card.
    Donato Giancola
    2/2
    Spark Double
    Creature — Illusion
    You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
    Eric Deschamps
    0/0
    Thassa, Deep-Dwelling
    Legendary Enchantment Creature — God
    Indestructible
    As long as your devotion to blue is less than five, Thassa isn't a creature.
    At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
    {3}{U}: Tap another target creature.
    Zack Stella
    6/5
    Titans' Nest
    Enchantment
    At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
    Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
    Cliff Childs
    Vizier of Many Faces
    Creature — Shapeshifter Cleric
    You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
    Embalm {3}{U}{U}
    Ryan Yee
    0/0
  • Burning-Rune Demon
    Creature — Demon Berserker
    Flying
    When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
    Andrew Mar
    6/6
    Demonlord Belzenlok
    Legendary Creature — Elder Demon
    Flying, trample
    When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
    Tyler Jacobson
    6/6
    Dinrova Horror
    Creature — Horror
    When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
    Johann Bodin
    4/4
    Dream Eater
    Creature — Nightmare Sphinx
    Flash
    Flying
    When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
    Daarken
    4/3
    Kogla, the Titan Ape
    Legendary Creature — Ape
    When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control.
    Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
    {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
    Chris Rahn
    7/6
    Lord of the Forsaken
    Creature — Demon
    Flying, trample
    {B}, Sacrifice another creature: Target player mills three cards.
    Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
    Kekai Kotaki
    6/6
    Massacre Wurm
    Creature — Phyrexian Wurm
    When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
    Whenever a creature an opponent controls dies, that player loses 2 life.
    Jason Chan
    6/5
    Noxious Gearhulk
    Artifact Creature — Construct
    Menace
    When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
    Lius Lasahido
    5/4
    Psychic Symbiont
    Creature — Nightmare Horror
    Flying
    When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
    Robbie Trevino
    3/3
    Xanathar, Guild Kingpin
    Legendary Creature — Beholder
    At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
    Kieran Yanner
    5/6
    Bookwurm
    Creature — Wurm
    Trample
    When Bookwurm enters the battlefield, you gain 3 life and draw a card.
    {2}{G}: Put Bookwurm from your graveyard into your library third from the top.
    Wayne Reynolds
    7/7
    Craterhoof Behemoth
    Creature — Beast
    Haste
    When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
    Chris Rahn
    5/5
    Vorinclex, Voice of Hunger
    Legendary Creature — Phyrexian Praetor
    Trample
    Whenever you tap a land for mana, add one mana of any type that land produced.
    Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
    Karl Kopinski
    7/6
    Jin-Gitaxias, Core Augur
    Legendary Creature — Phyrexian Praetor
    Flash
    At the beginning of your end step, draw seven cards.
    Each opponent's maximum hand size is reduced by seven.
    Eric Deschamps
    5/4
  • Clearwater Pathway // Murkwater Pathway
    Land // Land
    Daarken
    Zagoth Triome
    Land — Swamp Forest Island
    ({T}: Add {B}, {G}, or {U}.)
    Zagoth Triome enters the battlefield tapped.
    Cycling {3} ({3}, Discard this card: Draw a card.)
    Eytan Zana
    Fabled Passage
    Land
    {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
    Howard Lyon
    Blast Zone
    Land
    Blast Zone enters the battlefield with a charge counter on it.
    {T}: Add {C}.
    {X}{X}, {T}: Put X charge counters on Blast Zone.
    {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
    Chris Ostrowski
    Barkchannel Pathway // Tidechannel Pathway
    Land // Land
    Daniel Ljunggren
    Ice Tunnel
    Snow Land — Island Swamp
    ({T}: Add {U} or {B}.)
    Ice Tunnel enters the battlefield tapped.
    Johannes Voss
    Forsaken Crossroads
    Land
    Forsaken Crossroads enters the battlefield tapped.
    As Forsaken Crossroads enters the battlefield, choose a color.
    When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
    {T}: Add one mana of the chosen color.
    Kasia 'Kafis' Zielińska
    Dreamroot Cascade
    Land
    Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
    {T}: Add {G} or {U}.
    Sam Burley
    Deathcap Glade
    Land
    Deathcap Glade enters the battlefield tapped unless you control two or more other lands.
    {T}: Add {B} or {G}.
    Sam Burley
    Shipwreck Marsh
    Land
    Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
    {T}: Add {U} or {B}.
    Jonas De Ro
    Darkbore Pathway // Slitherbore Pathway
    Land // Land
    Johannes Voss
    Woodland Chasm
    Snow Land — Swamp Forest
    ({T}: Add {B} or {G}.)
    Woodland Chasm enters the battlefield tapped.
    Titus Lunter
    Rimewood Falls
    Snow Land — Forest Island
    ({T}: Add {G} or {U}.)
    Rimewood Falls enters the battlefield tapped.
    Piotr Dura
    Port of Karfell
    Land
    Port of Karfell enters the battlefield tapped.
    {T}: Add {U}.
    {3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
    Mauricio Calle
    Drowned Catacomb
    Land
    Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
    {T}: Add {U} or {B}.
    Jung Park
    Ghost Quarter
    Land
    {T}: Add {C}.
    {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
    Peter Mohrbacher
    Breeding Pool
    Land — Forest Island
    ({T}: Add {G} or {U}.)
    As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Ravenna Tran
    Command Tower
    Land
    {T}: Add one mana of any color in your commander's color identity.
    Evan Shipard
    Evolving Wilds
    Land
    {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
    Jonas De Ro
    Phyrexian Tower
    Legendary Land
    {T}: Add {C}.
    {T}, Sacrifice a creature: Add {B}{B}.
    Chippy
    Botanical Sanctum
    Land
    Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
    {T}: Add {G} or {U}.
    Christine Choi
    Swamp
    Basic Land — Swamp
    ({T}: Add {B}.)
    Jonas De Ro
    x3
    Island
    Basic Land — Island
    ({T}: Add {U}.)
    Jonas De Ro
    x2
    Forest
    Basic Land — Forest
    ({T}: Add {G}.)
    Volkan Baǵa
    x4
    Terramorphic Expanse
    Land
    {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
    Dan Scott
    Watery Grave
    Land — Island Swamp
    ({T}: Add {U} or {B}.)
    As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Cliff Childs
    Field of Ruin
    Land
    {T}: Add {C}.
    {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
    Jung Park
    Fetid Pools
    Land — Island Swamp
    ({T}: Add {U} or {B}.)
    Fetid Pools enters the battlefield tapped.
    Cycling {2} ({2}, Discard this card: Draw a card.)
    Jonas De Ro
    Blooming Marsh
    Land
    Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
    {T}: Add {B} or {G}.
    Adam Paquette
    Temple of Malady
    Land
    Temple of Malady enters the battlefield tapped.
    When Temple of Malady enters the battlefield, scry 1.
    {T}: Add {B} or {G}.
    Titus Lunter
    Temple of Mystery
    Land
    Temple of Mystery enters the battlefield tapped.
    When Temple of Mystery enters the battlefield, scry 1.
    {T}: Add {G} or {U}.
    Piotr Dura
    Temple of Deceit
    Land
    Temple of Deceit enters the battlefield tapped.
    When Temple of Deceit enters the battlefield, scry 1.
    {T}: Add {U} or {B}.
    Jonas De Ro
    Hinterland Harbor
    Land
    Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
    {T}: Add {G} or {U}.
    Daniel Ljunggren
    Woodland Cemetery
    Land
    Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
    {T}: Add {B} or {G}.
    Christine Choi
    Overgrown Tomb
    Land — Swamp Forest
    ({T}: Add {B} or {G}.)
    As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Yeong-Hao Han

Main board

Creatures (40)

Instants, Sorceries, Artifacts & Enchantments (16)

Planeswalkers (1)

Lands (41)

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    Card Initial hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10
    Clearwater Pathway // Murkwater Pathway 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Zagoth Triome 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Fabled Passage 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Blast Zone 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Barkchannel Pathway // Tidechannel Pathway 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Ice Tunnel 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Forsaken Crossroads 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Dreamroot Cascade 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Deathcap Glade 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Shipwreck Marsh 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Darkbore Pathway // Slitherbore Pathway 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Woodland Chasm 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Rimewood Falls 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Port of Karfell 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Drowned Catacomb 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Ghost Quarter 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Breeding Pool 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Command Tower 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Evolving Wilds 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Phyrexian Tower 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Botanical Sanctum 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Swamp 20.13% 22.76% 25.33% 27.85% 30.31% 32.71% 35.06% 37.35% 39.59% 41.77% 43.9%
    Island 13.84% 15.74% 17.61% 19.46% 21.29% 23.1% 24.89% 26.66% 28.4% 30.13% 31.83%
    Forest 26.01% 29.26% 32.41% 35.45% 38.38% 41.21% 43.95% 46.58% 49.13% 51.58% 53.94%
    Terramorphic Expanse 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Watery Grave 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Field of Ruin 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Fetid Pools 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Blooming Marsh 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Temple of Malady 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Temple of Mystery 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Temple of Deceit 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Hinterland Harbor 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Woodland Cemetery 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Overgrown Tomb 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Masked Vandal 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Elderfang Disciple 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Tangled Florahedron // Tangled Vale 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Acquisitions Expert 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Skull Prophet 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Mire Triton 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Maraleaf Pixie 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Paradise Druid 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Rootcoil Creeper 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Old Stickfingers 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Outland Liberator // Frenzied Trapbreaker 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Malevolent Hermit // Benevolent Geist 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Ornithopter of Paradise 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Incubation Druid 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Lotus Cobra 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Dawntreader Elk 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Wolfwillow Haven 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    The Binding of the Titans 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Mire's Grasp 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Arcane Signet 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    The Meathook Massacre 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Growth Spiral 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Into the North 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Coldsteel Heart 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Guardian Idol 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Mind Stone 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Explore 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Thassa, Deep-Dwelling 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Atris, Oracle of Half-Truths 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Mirrorhall Mimic // Ghastly Mimicry 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Quandrix Cultivator 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Spark Double 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Solemn Simulacrum 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Gonti, Lord of Luxury 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Ravenous Chupacabra 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Hostage Taker 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Vizier of Many Faces 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Oracle of Mul Daya 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Titans' Nest 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Binding the Old Gods 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Panharmonicon 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Hedron Archive 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Kiora, the Tide's Fury 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Burning-Rune Demon 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Kogla, the Titan Ape 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Lord of the Forsaken 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Xanathar, Guild Kingpin 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Massacre Wurm 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Noxious Gearhulk 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Dream Eater 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Psychic Symbiont 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Demonlord Belzenlok 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Dinrova Horror 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Bookwurm 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Vorinclex, Voice of Hunger 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Craterhoof Behemoth 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    Jin-Gitaxias, Core Augur 7.14% 8.16% 9.18% 10.2% 11.22% 12.24% 13.27% 14.29% 15.31% 16.33% 17.35%
    • Mana distribution

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    • Creature power distribution

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    • Creature toughness distribution

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    • Mana cost distribution

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    • Card type distribution

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