bant Chulane stompy

historic video

$272.86 / €242.60 / 52.51 tix

Main deck

  • Cleric Class
    Enchantment — Class
    (Gain the next level as a sorcery to add its ability.)
    If you would gain life, you gain that much life plus 1 instead.
    {3}{W}: Level 2
    Whenever you gain life, put a +1/+1 counter on target creature you control.
    {4}{W}: Level 3
    When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.
    Alayna Danner
    Esper Sentinel
    Artifact Creature — Human Soldier
    Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.
    Eric Deschamps
    1/1
    Jaspera Sentinel
    Creature — Elf Rogue
    Reach
    {T}, Tap an untapped creature you control: Add one mana of any color.
    Raoul Vitale
    1/2
    Llanowar Elves
    Creature — Elf Druid
    {T}: Add {G}.
    Chris Rahn
    1/1
    Soul Warden
    Creature — Human Cleric
    Whenever another creature enters the battlefield, you gain 1 life.
    Randy Gallegos
    1/1
  • Arcane Signet
    Artifact
    {T}: Add one mana of any color in your commander's color identity.
    Dan Scott
    Coldsteel Heart
    Snow Artifact
    Coldsteel Heart enters the battlefield tapped.
    As Coldsteel Heart enters the battlefield, choose a color.
    {T}: Add one mana of the chosen color.
    Mark Romanoski
    Daxos, Blessed by the Sun
    Legendary Enchantment Creature — Demigod
    Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
    Whenever another creature you control enters the battlefield or dies, you gain 1 life.
    Lius Lasahido
    2/*
    Gaea's Blessing
    Sorcery
    Target player shuffles up to three target cards from their graveyard into their library.
    Draw a card.
    When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
    David Palumbo
    Hydroid Krasis
    Creature — Jellyfish Hydra Beast
    When you cast this spell, you gain half X life and draw half X cards. Round down each time.
    Flying, trample
    Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
    Jason Felix
    0/0
    Incubation Druid
    Creature — Elf Druid
    {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
    {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
    Daniel Ljunggren
    0/2
    Katilda, Dawnhart Prime
    Legendary Creature — Human Warlock
    Protection from Werewolves
    Human creatures you control have "{T}: Add one mana of any of this creature's colors."
    {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
    Bryan Sola
    1/1
    Kinnan, Bonder Prodigy
    Legendary Creature — Human Druid
    Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
    {5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
    Jason Rainville
    2/2
    Leafkin Druid
    Creature — Elemental Druid
    {T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
    Filip Burburan
    0/3
    Paradise Druid
    Creature — Elf Druid
    Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
    {T}: Add one mana of any color.
    Nils Hamm
    2/1
    Prosperous Innkeeper
    Creature — Halfling Citizen
    When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
    Whenever another creature enters the battlefield under your control, you gain 1 life.
    Eric Deschamps
    1/1
    Trelasarra, Moon Dancer
    Legendary Creature — Elf Cleric
    Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
    Kieran Yanner
    2/2
    Voice of the Blessed
    Creature — Spirit Cleric
    Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.
    As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.
    As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.
    Anastasia Ovchinnikova
    2/2
  • Chromatic Lantern
    Artifact
    Lands you control have "{T}: Add one mana of any color."
    {T}: Add one mana of any color.
    Jung Park
    Elvish Rejuvenator
    Creature — Elf Druid
    When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
    Winona Nelson
    1/1
    Gyre Engineer
    Creature — Vedalken Wizard
    {T}: Add {G}{U}.
    Anthony Palumbo
    1/1
    Heliod, Sun-Crowned
    Legendary Enchantment Creature — God
    Indestructible
    As long as your devotion to white is less than five, Heliod isn't a creature.
    Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
    {1}{W}: Another target creature gains lifelink until end of turn.
    Lius Lasahido
    5/5
    Katilda, Dawnhart Martyr // Katilda's Rising Dawn
    Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura
    Manuel Castañón
    Llanowar Visionary
    Creature — Elf Druid
    When Llanowar Visionary enters the battlefield, draw a card.
    {T}: Add {G}.
    Cristi Balanescu
    2/2
    Oketra's Monument
    Legendary Artifact
    White creature spells you cast cost {1} less to cast.
    Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
    Christine Choi
    Reidane, God of the Worthy // Valkmira, Protector's Shield
    Legendary Creature — God // Legendary Artifact
    Jason Rainville
    Risen Reef
    Creature — Elemental
    Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
    Johan Grenier
    1/1
    Skyclave Apparition
    Creature — Kor Spirit
    When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
    When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
    Donato Giancola
    2/2
    Soulherder
    Creature — Spirit
    Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
    At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
    Seb McKinnon
    1/1
    The Celestus
    Legendary Artifact
    If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
    {T}: Add one mana of any color.
    {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
    Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
    Jonas De Ro
    The Restoration of Eiganjo // Architect of Restoration
    Enchantment — Saga // Enchantment Creature — Fox Monk
    Titus Lunter
  • A-Cosmos Elixir
    Artifact
    At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
    Volkan Baǵa
    Begin Anew
    Sorcery
    Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
    Jorge Jacinto
    Elite Guardmage
    Creature — Human Wizard
    Flying
    When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
    PINDURSKI
    2/3
    Leyline of Abundance
    Enchantment
    If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
    Whenever you tap a creature for mana, add an additional {G}.
    {6}{G}{G}: Put a +1/+1 counter on each creature you control.
    Noah Bradley
    Luminous Broodmoth
    Creature — Insect
    Flying
    Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
    Lie Setiawan
    3/4
    Quandrix Cultivator
    Creature — Turtle Druid
    When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
    Filip Burburan
    3/4
    Sigarda's Splendor
    Enchantment
    As Sigarda's Splendor enters the battlefield, note your life total.
    At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.
    Whenever you cast a white spell, you gain 1 life.
    Howard Lyon
    Spark Double
    Creature — Illusion
    You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
    Eric Deschamps
    0/0
    Volo, Guide to Monsters
    Legendary Creature — Human Wizard
    Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)
    Zoltan Boros
    3/2
  • Ao, the Dawn Sky
    Legendary Creature — Dragon Spirit
    Flying, vigilance
    When Ao, the Dawn Sky dies, choose one —
    • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
    • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
    Chris Rahn
    5/4
    Archon of Justice
    Creature — Archon
    Flying
    When Archon of Justice dies, exile target permanent.
    Jason Chan
    4/4
    Ashaya, Soul of the Wild
    Legendary Creature — Elemental
    Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.
    Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
    Chase Stone
    */*
    Biogenic Ooze
    Creature — Ooze
    When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
    At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
    {1}{G}{G}{G}: Create a 2/2 green Ooze creature token.
    Lake Hurwitz
    2/2
    Cathars' Crusade
    Enchantment
    Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
    Karl Kopinski
    Cavalier of Dawn
    Creature — Elemental Knight
    Vigilance
    When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
    When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
    Daarken
    4/6
    Chulane, Teller of Tales
    Legendary Creature — Human Druid
    Vigilance
    Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
    {3}, {T}: Return target creature you control to its owner's hand.
    Victor Adame Minguez
    2/4
    Mirari's Wake
    Enchantment
    Creatures you control get +1/+1.
    Whenever you tap a land for mana, add one mana of any type that land produced.
    Volkan Baǵa
    Tatyova, Benthic Druid
    Legendary Creature — Merfolk Druid
    Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
    Mathias Kollros
    3/3
    Time Wipe
    Sorcery
    Return a creature you control to its owner's hand, then destroy all creatures.
    Svetlin Velinov
  • Avabruck Caretaker // Hollowhenge Huntmaster
    Creature — Human Werewolf // Creature — Werewolf
    Heonhwa Choe
    Dream Trawler
    Creature — Sphinx
    Flying, lifelink
    Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
    Whenever Dream Trawler attacks, draw a card.
    Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
    Jesper Ejsing
    3/5
    The Immortal Sun
    Legendary Artifact
    Players can't activate planeswalkers' loyalty abilities.
    At the beginning of your draw step, draw an additional card.
    Spells you cast cost {1} less to cast.
    Creatures you control get +1/+1.
    Kieran Yanner
    Elesh Norn, Grand Cenobite
    Legendary Creature — Phyrexian Praetor
    Vigilance
    Other creatures you control get +2/+2.
    Creatures your opponents control get -2/-2.
    Igor Kieryluk
    4/7
    Jin-Gitaxias, Progress Tyrant
    Legendary Creature — Phyrexian Praetor
    Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
    Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
    Chase Stone
    5/5
    Nezahal, Primal Tide
    Legendary Creature — Elder Dinosaur
    This spell can't be countered.
    You have no maximum hand size.
    Whenever an opponent casts a noncreature spell, draw a card.
    Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
    Sam Burley
    7/7
    Jadzi, Oracle of Arcavios // Journey to the Oracle
    Legendary Creature — Human Wizard // Sorcery
    Chris Rahn
    Vorinclex, Voice of Hunger
    Legendary Creature — Phyrexian Praetor
    Trample
    Whenever you tap a land for mana, add one mana of any type that land produced.
    Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
    Karl Kopinski
    7/6
    Dusk // Dawn
    Sorcery // Sorcery
    Kasia 'Kafis' Zielińska
  • Lonely Sandbar
    Land
    Lonely Sandbar enters the battlefield tapped.
    {T}: Add {U}.
    Cycling {U} ({U}, Discard this card: Draw a card.)
    Heather Hudson
    Secluded Steppe
    Land
    Secluded Steppe enters the battlefield tapped.
    {T}: Add {W}.
    Cycling {W} ({W}, Discard this card: Draw a card.)
    Heather Hudson
    Forest
    Basic Land — Forest
    ({T}: Add {G}.)
    Volkan Baǵa
    x3
    Island
    Basic Land — Island
    ({T}: Add {U}.)
    Jonas De Ro
    x4
    Hallowed Fountain
    Land — Plains Island
    ({T}: Add {W} or {U}.)
    As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Jedd Chevrier
    Deserted Beach
    Land
    Deserted Beach enters the battlefield tapped unless you control two or more other lands.
    {T}: Add {W} or {U}.
    Jonas De Ro
    Hengegate Pathway // Mistgate Pathway
    Land // Land
    Yeong-Hao Han
    Command Tower
    Land
    {T}: Add one mana of any color in your commander's color identity.
    Evan Shipard
    Karn's Bastion
    Land
    {T}: Add {C}.
    {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    Adam Paquette
    Temple of Plenty
    Land
    Temple of Plenty enters the battlefield tapped.
    When Temple of Plenty enters the battlefield, scry 1.
    {T}: Add {G} or {W}.
    Chris Ostrowski
    Botanical Sanctum
    Land
    Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
    {T}: Add {G} or {U}.
    Christine Choi
    Scattered Groves
    Land — Forest Plains
    ({T}: Add {G} or {W}.)
    Scattered Groves enters the battlefield tapped.
    Cycling {2} ({2}, Discard this card: Draw a card.)
    Christine Choi
    Irrigated Farmland
    Land — Plains Island
    ({T}: Add {W} or {U}.)
    Irrigated Farmland enters the battlefield tapped.
    Cycling {2} ({2}, Discard this card: Draw a card.)
    Jonas De Ro
    Gates of Istfell
    Land
    Gates of Istfell enters the battlefield tapped.
    {T}: Add {W}.
    {2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
    Anastasia Ovchinnikova
    Blossoming Sands
    Land
    Blossoming Sands enters the battlefield tapped.
    When Blossoming Sands enters the battlefield, you gain 1 life.
    {T}: Add {G} or {W}.
    Sam Burley
    Temple of Mystery
    Land
    Temple of Mystery enters the battlefield tapped.
    When Temple of Mystery enters the battlefield, scry 1.
    {T}: Add {G} or {U}.
    Piotr Dura
    Breeding Pool
    Land — Forest Island
    ({T}: Add {G} or {U}.)
    As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Ravenna Tran
    Dreamroot Cascade
    Land
    Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
    {T}: Add {G} or {U}.
    Sam Burley
    Hinterland Harbor
    Land
    Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
    {T}: Add {G} or {U}.
    Daniel Ljunggren
    Barkchannel Pathway // Tidechannel Pathway
    Land // Land
    Daniel Ljunggren
    Temple Garden
    Land — Forest Plains
    ({T}: Add {G} or {W}.)
    As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Titus Lunter
    Overgrown Farmland
    Land
    Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.
    {T}: Add {G} or {W}.
    Jonas De Ro
    Sunpetal Grove
    Land
    Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
    {T}: Add {G} or {W}.
    Dimitar Marinski
    Branchloft Pathway // Boulderloft Pathway
    Land // Land
    Titus Lunter
    Temple of Enlightenment
    Land
    Temple of Enlightenment enters the battlefield tapped.
    When Temple of Enlightenment enters the battlefield, scry 1.
    {T}: Add {W} or {U}.
    Piotr Dura
    Glacial Fortress
    Land
    Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
    {T}: Add {W} or {U}.
    James Paick
    Castle Garenbrig
    Land
    Castle Garenbrig enters the battlefield tapped unless you control a Forest.
    {T}: Add {G}.
    {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
    Adam Paquette
    Plains
    Basic Land — Plains
    ({T}: Add {W}.)
    Jonas De Ro
    x5

Main board

Creatures (40)

Instants, Sorceries, Artifacts & Enchantments (23)

Lands (37)

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    Card Initial hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10
    Lonely Sandbar 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Secluded Steppe 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Forest 19.75% 22.34% 24.87% 27.35% 29.77% 32.14% 34.45% 36.71% 38.92% 41.07% 43.18%
    Island 25.54% 28.74% 31.84% 34.84% 37.73% 40.53% 43.23% 45.84% 48.36% 50.79% 53.14%
    Hallowed Fountain 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Deserted Beach 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Hengegate Pathway // Mistgate Pathway 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Command Tower 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Karn's Bastion 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Temple of Plenty 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Botanical Sanctum 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Scattered Groves 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Irrigated Farmland 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Gates of Istfell 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Blossoming Sands 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Temple of Mystery 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Breeding Pool 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Dreamroot Cascade 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Hinterland Harbor 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Barkchannel Pathway // Tidechannel Pathway 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Temple Garden 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Overgrown Farmland 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sunpetal Grove 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Branchloft Pathway // Boulderloft Pathway 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Temple of Enlightenment 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Glacial Fortress 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Castle Garenbrig 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Plains 30.97% 34.68% 38.23% 41.62% 44.87% 47.97% 50.92% 53.74% 56.43% 58.99% 61.44%
    Esper Sentinel 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Soul Warden 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Jaspera Sentinel 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Llanowar Elves 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Cleric Class 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Prosperous Innkeeper 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Voice of the Blessed 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Daxos, Blessed by the Sun 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Katilda, Dawnhart Prime 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Paradise Druid 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Leafkin Druid 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Incubation Druid 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Hydroid Krasis 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Kinnan, Bonder Prodigy 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Trelasarra, Moon Dancer 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Gaea's Blessing 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Coldsteel Heart 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Arcane Signet 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Reidane, God of the Worthy // Valkmira, Protector's Shield 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Risen Reef 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Soulherder 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Katilda, Dawnhart Martyr // Katilda's Rising Dawn 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Llanowar Visionary 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Elvish Rejuvenator 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Skyclave Apparition 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Heliod, Sun-Crowned 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Gyre Engineer 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Chromatic Lantern 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    The Celestus 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Oketra's Monument 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    The Restoration of Eiganjo // Architect of Restoration 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Quandrix Cultivator 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Luminous Broodmoth 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Volo, Guide to Monsters 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Spark Double 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Elite Guardmage 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    A-Cosmos Elixir 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Leyline of Abundance 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sigarda's Splendor 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Begin Anew 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Chulane, Teller of Tales 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Cavalier of Dawn 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Ao, the Dawn Sky 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Archon of Justice 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Biogenic Ooze 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Ashaya, Soul of the Wild 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Tatyova, Benthic Druid 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Time Wipe 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    The Mending of Dominaria 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Elspeth Conquers Death 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Cathars' Crusade 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Mirari's Wake 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Avabruck Caretaker // Hollowhenge Huntmaster 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Dream Trawler 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    The Immortal Sun 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Elesh Norn, Grand Cenobite 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Jin-Gitaxias, Progress Tyrant 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Nezahal, Primal Tide 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Jadzi, Oracle of Arcavios // Journey to the Oracle 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Vorinclex, Voice of Hunger 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Ondu Inversion // Ondu Skyruins 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Dusk // Dawn 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    • Mana distribution

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    • Creature power distribution

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    • Creature toughness distribution

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    • Mana cost distribution

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    • Card type distribution

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