5-0 LIGHT-PAWS

historic video

Not legal anymore for this format. The cards in this deck that are banned in historic are:

Copy to MTGA
$124.92 / €144.28 / 80.38 tix

Main deck

  • Alseid of Life's Bounty
    Enchantment Creature — Nymph
    Lifelink
    {1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
    Magali Villeneuve
    1/1
    Dauntless Bodyguard
    Creature — Human Knight
    As Dauntless Bodyguard enters the battlefield, choose another creature you control.
    Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
    Manuel Castañón
    2/1
    Gods Willing
    Instant
    Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
    Scry 1.
    Mark Winters
    Karametra's Blessing
    Instant
    Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
    Wisnu Tan
    March of Otherworldly Light
    Instant
    As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.
    Exile target artifact, creature, or enchantment with mana value X or less.
    Gozz
    Pious Wayfarer
    Creature — Human Scout
    Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
    Mark Zug
    1/2
    Radiant Grace // Radiant Restraints
    Enchantment — Aura // Enchantment — Aura Curse
    Campbell White
    Selfless Savior
    Creature — Dog
    Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
    Ralph Horsley
    1/1
    Sentinel's Eyes
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +1/+1 and has vigilance.
    Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
    Wisnu Tan
    Swords to Plowshares
    Instant
    Exile target creature. Its controller gains life equal to its power.
    Jesper Ejsing
    Valor of the Worthy
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +1/+1.
    When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
    Mathias Kollros
  • Adanto Vanguard
    Creature — Vampire Soldier
    As long as Adanto Vanguard is attacking, it gets +2/+0.
    Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
    Anna Steinbauer
    1/1
    All That Glitters
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
    Iain McCaig
    Angelic Gift
    Enchantment — Aura
    Enchant creature
    When Angelic Gift enters the battlefield, draw a card.
    Enchanted creature has flying.
    Josu Hernaiz
    Baffling End
    Enchantment
    When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less.
    When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
    Mathias Kollros
    Daxos, Blessed by the Sun
    Legendary Enchantment Creature — Demigod
    Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
    Whenever another creature you control enters the battlefield or dies, you gain 1 life.
    Lius Lasahido
    2/*
    Declaration in Stone
    Sorcery
    Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
    Tyler Jacobson
    Feat of Resistance
    Instant
    Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
    David Gaillet
    Heliod's Punishment
    Enchantment — Aura
    Enchant creature
    Heliod's Punishment enters the battlefield with four task counters on it.
    Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
    Aleksi Briclot
    Kor Spiritdancer
    Creature — Kor Wizard
    Kor Spiritdancer gets +2/+2 for each Aura attached to it.
    Whenever you cast an Aura spell, you may draw a card.
    Scott Chou
    0/2
    Light-Paws, Emperor's Voice
    Legendary Creature — Fox Advisor
    Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
    Randy Vargas
    2/2
    Michiko's Reign of Truth // Portrait of Michiko
    Enchantment — Saga // Enchantment Creature — Human Noble
    Volkan Baǵa
    Nurturing Presence
    Enchantment — Aura
    Enchant creature
    Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
    When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
    Irina Nordsol
    Pacifism
    Enchantment — Aura
    Enchant creature
    Enchanted creature can't attack or block.
    Kev Walker
    Reprobation
    Enchantment — Aura
    Enchant creature
    Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
    Igor Kieryluk
    Rune of Sustenance
    Enchantment — Aura Rune
    Enchant permanent
    When Rune of Sustenance enters the battlefield, draw a card.
    As long as enchanted permanent is a creature, it has lifelink.
    As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
    Yeong-Hao Han
    Seal Away
    Enchantment
    Flash
    When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
    Joseph Meehan
    Selfless Samurai
    Creature — Fox Samurai
    Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
    Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
    PINDURSKI
    2/2
    Sentinel's Mark
    Enchantment — Aura
    Flash
    Enchant creature
    Enchanted creature gets +1/+2 and has vigilance.
    Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
    Zezhou Chen
    Spectral Steel
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +2/+2.
    {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
    Johannes Voss
    Sram, Senior Edificer
    Legendary Creature — Dwarf Advisor
    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
    Chris Rahn
    2/2
    Starfield Mystic
    Creature — Human Cleric
    Enchantment spells you cast cost {1} less to cast.
    Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
    Eric Deschamps
    2/2
    Thunderous Orator
    Creature — Kor Wizard
    Vigilance
    Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
    Brian Valeza
    2/2
    Transcendent Envoy
    Enchantment Creature — Griffin
    Flying
    Aura spells you cast cost {1} less to cast.
    Zezhou Chen
    1/2
    Trapped in the Tower
    Enchantment — Aura
    Enchant creature without flying
    Enchanted creature can't attack or block, and its activated abilities can't be activated.
    Howard Lyon
    Twinblade Geist // Twinblade Invocation
    Creature — Spirit Warrior // Enchantment — Aura
    Tuan Duong Chu
    Valorous Stance
    Instant
    Choose one —
    • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
    • Destroy target creature with toughness 4 or greater.
    Anato Finnstark
  • Born to Drive
    Enchantment — Aura
    Enchant artifact or creature
    As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
    Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
    Heonhwa Choe
    Borrowed Time
    Enchantment
    When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
    Andreas Zafiratos
    Bound in Gold
    Enchantment — Aura
    Enchant permanent
    Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
    Victor Adame Minguez
    Danitha Capashen, Paragon
    Legendary Creature — Human Knight
    First strike, vigilance, lifelink
    Aura and Equipment spells you cast cost {1} less to cast.
    Chris Rallis
    2/2
    Elite Spellbinder
    Creature — Human Cleric
    Flying
    When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
    Ryan Pancoast
    3/1
    Face of Divinity
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +2/+2.
    As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
    Martina Pilcerova
    Faithbound Judge // Sinner's Judgment
    Creature — Spirit Soldier // Enchantment — Aura Curse
    Svetlin Velinov
    Gideon Blackblade
    Legendary Planeswalker — Gideon
    As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
    Prevent all damage that would be dealt to Gideon Blackblade during your turn.
    +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
    −6: Exile target nonland permanent.
    Viktor Titov
    4
    Heliod's Pilgrim
    Creature — Human Cleric
    When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
    Micah Epstein
    1/2
    Heliod, Sun-Crowned
    Legendary Enchantment Creature — God
    Indestructible
    As long as your devotion to white is less than five, Heliod isn't a creature.
    Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
    {1}{W}: Another target creature gains lifelink until end of turn.
    Lius Lasahido
    5/5
    Katilda, Dawnhart Martyr // Katilda's Rising Dawn
    Legendary Creature — Spirit Warlock // Legendary Enchantment — Aura
    Manuel Castañón
    Kindly Ancestor // Ancestor's Embrace
    Creature — Spirit // Enchantment — Aura
    Justyna Gil
    Nettlecyst
    Artifact — Equipment
    Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
    Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
    Equip {2}
    Vincent Proce
    Skyclave Apparition
    Creature — Kor Spirit
    When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
    When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
    Donato Giancola
    2/2
    Squire's Devotion
    Enchantment — Aura
    Enchant creature
    Enchanted creature gets +1/+1 and has lifelink.
    When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
    Winona Nelson
    Taranika, Akroan Veteran
    Legendary Creature — Human Soldier
    Vigilance
    Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
    Eric Deschamps
    3/3
    The Restoration of Eiganjo // Architect of Restoration
    Enchantment — Saga // Enchantment Creature — Fox Monk
    Titus Lunter
  • Archon of Sun's Grace
    Creature — Archon
    Flying, lifelink
    Pegasus creatures you control have lifelink.
    Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
    Matt Stewart
    3/4
    Conclave Tribunal
    Enchantment
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
    When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
    Seb McKinnon
    Faith's Fetters
    Enchantment — Aura
    Enchant permanent
    When Faith's Fetters enters the battlefield, you gain 4 life.
    Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
    Kev Walker
    Hallowed Haunting
    Enchantment
    As long as you control seven or more enchantments, creatures you control have flying and vigilance.
    Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
    David Auden Nash
    Halvar, God of Battle // Sword of the Realms
    Legendary Creature — God // Legendary Artifact — Equipment
    Lie Setiawan
    On Serra's Wings
    Legendary Enchantment — Aura
    Enchant creature
    Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
    Johannes Voss
    The Wandering Emperor
    Legendary Planeswalker
    Flash
    As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.
    +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
    −1: Create a 2/2 white Samurai creature token with vigilance.
    −2: Exile target tapped creature. You gain 2 life.
    Tommy Arnold
    3
  • Sigil of the Empty Throne
    Enchantment
    Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
    Cyril Van Der Haegen
  • Sky-Blessed Samurai
    Enchantment Creature — Human Samurai
    This spell costs {1} less to cast for each enchantment you control.
    Flying
    Victor Adame Minguez
    4/4
  • Tyrite Sanctum
    Land
    {T}: Add {C}.
    {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
    {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
    Volkan Baǵa
    Cryptic Caves
    Land
    {T}: Add {C}.
    {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
    Sung Choi
    Arch of Orazca
    Land
    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
    {T}: Add {C}.
    {5}, {T}: Draw a card. Activate only if you have the city's blessing.
    Titus Lunter
    Bonders' Enclave
    Land
    {T}: Add {C}.
    {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
    Cliff Childs
    Eiganjo, Seat of the Empire
    Legendary Land
    {T}: Add {W}.
    Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
    Julian Kok Joon Wen
    Roadside Reliquary
    Land
    {T}: Add {C}.
    {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
    Robin Olausson
    Castle Ardenvale
    Land
    Castle Ardenvale enters the battlefield tapped unless you control a Plains.
    {T}: Add {W}.
    {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
    Volkan Baǵa
    Secluded Steppe
    Land
    Secluded Steppe enters the battlefield tapped.
    {T}: Add {W}.
    Cycling {W} ({W}, Discard this card: Draw a card.)
    Heather Hudson
    Desert of the True
    Land — Desert
    Desert of the True enters the battlefield tapped.
    {T}: Add {W}.
    Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
    Jung Park
    Cave of the Frost Dragon
    Land
    If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
    {T}: Add {W}.
    {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
    Johannes Voss
    Plains
    Basic Land — Plains
    ({T}: Add {W}.)
    Jonas De Ro
    x21

Main board

Creatures (24)

Instants, Sorceries, Artifacts & Enchantments (43)

Planeswalkers (2)

Lands (31)

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    Card Initial hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10
    Tyrite Sanctum 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Cryptic Caves 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Arch of Orazca 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Bonders' Enclave 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Eiganjo, Seat of the Empire 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Roadside Reliquary 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Castle Ardenvale 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Secluded Steppe 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Desert of the True 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Cave of the Frost Dragon 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Plains 81.89% 85.98% 89.18% 91.68% 93.62% 95.12% 96.29% 97.18% 97.87% 98.4% 98.8%
    Gods Willing 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Karametra's Blessing 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Legion's Landing // Adanto, the First Fort 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Swords to Plowshares 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    March of Otherworldly Light 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Valor of the Worthy 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sentinel's Eyes 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Radiant Grace // Radiant Restraints 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Pious Wayfarer 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Selfless Savior 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Alseid of Life's Bounty 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Dauntless Bodyguard 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Light-Paws, Emperor's Voice 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    All That Glitters 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Seal Away 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Michiko's Reign of Truth // Portrait of Michiko 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Feat of Resistance 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sejiri Shelter // Sejiri Glacier 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Reprobation 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Spectral Steel 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Valorous Stance 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Kabira Takedown // Kabira Plateau 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Baffling End 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Declaration in Stone 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sentinel's Mark 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Trapped in the Tower 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Pacifism 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Nurturing Presence 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Rune of Sustenance 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Angelic Gift 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Heliod's Punishment 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Kor Spiritdancer 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Thunderous Orator 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Selfless Samurai 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sram, Senior Edificer 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Adanto Vanguard 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Transcendent Envoy 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Twinblade Geist // Twinblade Invocation 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Daxos, Blessed by the Sun 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Starfield Mystic 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Borrowed Time 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Teferi's Protection 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Squire's Devotion 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Face of Divinity 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Born to Drive 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Nettlecyst 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    The Restoration of Eiganjo // Architect of Restoration 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Bound in Gold 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Elite Spellbinder 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Kindly Ancestor // Ancestor's Embrace 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Heliod's Pilgrim 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Skyclave Apparition 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Taranika, Akroan Veteran 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Heliod, Sun-Crowned 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Danitha Capashen, Paragon 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Katilda, Dawnhart Martyr // Katilda's Rising Dawn 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Faithbound Judge // Sinner's Judgment 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Gideon Blackblade 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Conclave Tribunal 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Hallowed Haunting 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    On Serra's Wings 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Faith's Fetters 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Archon of Sun's Grace 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Halvar, God of Battle // Sword of the Realms 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    The Wandering Emperor 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Elspeth Conquers Death 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sigil of the Empty Throne 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Emeria's Call // Emeria, Shattered Skyclave 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    Sky-Blessed Samurai 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0%
    • Mana distribution

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    • Creature power distribution

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    • Creature toughness distribution

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    • Mana cost distribution

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    • Card type distribution

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