INFINITE ROPER

historic video

Copy to MTGA
$196.93 / €143.31 / 16.38 tix

Main deck

  • Arboreal Grazer
    Creature — Beast
    Reach
    When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
    Jason Rainville
    0/3
    x4
    Selfless Savior
    Creature — Dog
    Sacrifice Selfless Savior: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
    Ralph Horsley
    1/1
    x4
    x3
    Sorcerer's Wand
    Artifact — Equipment
    Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."
    Equip {3}
    Matt Stewart
    x4
  • Famished Paladin
    Creature — Vampire Knight
    Famished Paladin doesn't untap during your untap step.
    Whenever you gain life, untap Famished Paladin.
    Tommy Arnold
    3/3
    x4
    Fighter Class
    Enchantment — Class
    (Gain the next level as a sorcery to add its ability.)
    When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
    {1}{R}{W}: Level 2
    Equip abilities you activate cost {2} less to activate.
    {3}{R}{W}: Level 3
    Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
    Volkan Baǵa
    x2
    Moment of Heroism
    Instant
    Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
    Christopher Moeller
    x4
    Sentinel's Mark
    Enchantment — Aura
    Flash
    Enchant creature
    Enchanted creature gets +1/+2 and has vigilance.
    Addendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
    Zezhou Chen
    x4
  • Heliod, Sun-Crowned
    Legendary Enchantment Creature — God
    Indestructible
    As long as your devotion to white is less than five, Heliod isn't a creature.
    Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
    {1}{W}: Another target creature gains lifelink until end of turn.
    Lius Lasahido
    5/5
    x3
    Lurking Roper
    Creature — Horror
    Lurking Roper doesn't untap during your untap step.
    Whenever you gain life, untap Lurking Roper.
    Andrew Mar
    4/5
    x4
  • Sacred Foundry
    Land — Mountain Plains
    ({T}: Add {R} or {W}.)
    As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Adam Paquette
    Inspiring Vantage
    Land
    Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
    {T}: Add {R} or {W}.
    Jonas De Ro
    x3
    Stomping Ground
    Land — Mountain Forest
    ({T}: Add {R} or {G}.)
    As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    James Paick
    x3
    Sunpetal Grove
    Land
    Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
    {T}: Add {G} or {W}.
    Dimitar Marinski
    x4
    Temple Garden
    Land — Forest Plains
    ({T}: Add {G} or {W}.)
    As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
    Titus Lunter
    x4
    Forest
    Basic Land — Forest
    ({T}: Add {G}.)
    Volkan Baǵa
    x3
    Plains
    Basic Land — Plains
    ({T}: Add {W}.)
    Jonas De Ro
    x4
    Mountain
    Basic Land — Mountain
    ({T}: Add {R}.)
    Jonas De Ro
    Bretagard Stronghold
    Land
    Bretagard Stronghold enters the battlefield tapped.
    {T}: Add {G}.
    {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
    Jung Park

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    Card Initial hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10
    Sacred Foundry 11.67% 13.33% 15.0% 16.67% 18.33% 20.0% 21.67% 23.33% 25.0% 26.67% 28.33%
    Inspiring Vantage 31.54% 35.42% 39.14% 42.72% 46.16% 49.46% 52.62% 55.64% 58.53% 61.3% 63.94%
    Stomping Ground 31.54% 35.42% 39.14% 42.72% 46.16% 49.46% 52.62% 55.64% 58.53% 61.3% 63.94%
    Sunpetal Grove 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Temple Garden 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Forest 31.54% 35.42% 39.14% 42.72% 46.16% 49.46% 52.62% 55.64% 58.53% 61.3% 63.94%
    Plains 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Mountain 11.67% 13.33% 15.0% 16.67% 18.33% 20.0% 21.67% 23.33% 25.0% 26.67% 28.33%
    Bretagard Stronghold 11.67% 13.33% 15.0% 16.67% 18.33% 20.0% 21.67% 23.33% 25.0% 26.67% 28.33%
    Selfless Savior 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Arboreal Grazer 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Snakeskin Veil 31.54% 35.42% 39.14% 42.72% 46.16% 49.46% 52.62% 55.64% 58.53% 61.3% 63.94%
    Sorcerer's Wand 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Famished Paladin 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Fighter Class 22.15% 25.08% 27.97% 30.79% 33.56% 36.27% 38.93% 41.53% 44.07% 46.55% 48.98%
    Moment of Heroism 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Sentinel's Mark 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Lurking Roper 39.95% 44.48% 48.75% 52.77% 56.55% 60.1% 63.42% 66.54% 69.45% 72.16% 74.69%
    Heliod, Sun-Crowned 31.54% 35.42% 39.14% 42.72% 46.16% 49.46% 52.62% 55.64% 58.53% 61.3% 63.94%
    • Mana distribution

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    • Creature power distribution

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    • Creature toughness distribution

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    • Mana cost distribution

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    • Card type distribution

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